GPU-based Visibility: Empirical Study
Academic SOLO project
Description
Implementation and evaluation of GPU-based visibility techniques against traditional ones. Built on C++ and OpenGL.
See the details in this post.
Lab project for the Fast Realistic Rendering course in MIRI, at UPC.
Results
See the interpretation in the referenced post.
Techniques evaluated
- Stop-and-wait using occlusion queries.
- Coherent hierarchical culling using occlusion queries.
- CPU-based viewfrustum culling (can be applied on top of both previous approaches).
Features
- Real-time navigation
- GUI to swap between techniques.
- Record and reproduce camera path.